Hi guys,
I've put in a feature request to get 2D arrays integrated into the new array variable, but I'm starting to wonder whether I might be able to find a way to do it myself in the interim.
Now that arrays are integrated as a PlayMaker variable, I'm wondering if there's any way I can access a 'hook' to the Object type for FSM Arrays/Variables and use that as my type for the array.
As far as I can tell, the UnityEngine.Object types that can be accessed through PlayMaker are mostly for external Objects, and the PlayMaker ones are either collisions, triggers or UI elements. I see one called PlayMakerGlobals, but it doesn't allow access to variables (unless I'm just not using it correctly).
If I can just find the hook back into the array variable within the PlayMaker system, I should be able to set that as the UnityEngine.Object type in my array, allowing me to 'homebrew' 2D arrays
Any tips or pointers? I'm actually fairly new to Unity and PlayMaker, returning after a break from developing, so any help would be greatly appreciated!