Im new to playmaker and I'd like to to rotate a GameObject around the Y axis, having the 'A' and 'D' keys determine the rotation (left/right). I have no problem setting up the keys, but the iTween rotations confuse me. What I would like to do is that when you press and hold the 'A' key, the object begins to slowly rotate left until it gets to it max rotation speed, and when you let the 'A' key go, it will slow down with a smooth transition, instead of just stop abruptly.
I tried the 'iTween Rotate By' action. That sort of works. I have it store the rotation in a Vector3, with an Ease In Sine. But when it completes the full 360 degree revolution it stops, pauses and starts again instead of continuing to rotate until I let go of the 'A' key. It seems to be the Ease Type. When I choose Linear it keeps looping. Is there another setup to allow for an Ease In when pressed, and Ease Out when de-pressed?
Derkoi suggested using' iTween Rotate Add' instead. Do I need to include something for the Events, or leave that blank since it won't rotate at all?
Thanks!