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Author Topic: build error about "EventDataSenderProxy.cs"[SOLVED]  (Read 344 times)

braincase

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build error about "EventDataSenderProxy.cs"[SOLVED]
« on: December 16, 2018, 03:33:53 PM »
Hi. Today I got an error message when I build a test version of my game.

The message says, 'using UnityEditor' name space of EventDataSenderProxy.cs was wrong.

So...I just added '//' right before 'using UnityEditor'. So I disabled the line.

Then...solved. I could build an android version and I could run the game on my phone.

But I feel...it's not clear enough...
Can somebody tell me, why the error happens?
And...would it harm? modifying the 'EventDataSenderProxy.cs'?
« Last Edit: December 16, 2018, 11:13:37 PM by jeanfabre »

jeanfabre

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Re: build error about "EventDataSenderProxy.cs"
« Reply #1 on: December 16, 2018, 11:13:25 PM »
Hi,

Yes my fault. Simply delete it It was a work in progress that should not have made it to the public release of PlayMaker Utils.


Bye,

 Jean

braincase

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Re: build error about "EventDataSenderProxy.cs"[SOLVED]
« Reply #2 on: December 17, 2018, 03:12:59 AM »
Thank you for your answer!  ;)