Hi guys,
I recently started using PlayMaker without too much of a coding/scripting/visual scripting background. Today I started to create a movement fsm with the intention of making a spaceship move. That means I slapped a rigidbody on the ship and made an fsm which moves it using acceleration force applied when a key is pressed using the standard wasd structure.
My problem here is that I wanted to add states where both W & A were pressed for example and that part works, but there is a bug (at all double key pressed states) whereas if I press A & W for example in rapid succession but releasing them as soon as pressed, it acts like the first key pressed is still being pressed without any key being down mean the while.
In practice it looks like that if I press and release A & W (or any other combination) very quickly, most of the times instead of going back to the waitingForControl state it goes back to the aPressed state, meaning that the ship is moving sideways even though I'm not pressing anything. It literally stucks. I feel very dPressed by not knowing what I'm doing wrong.
I attach the unitypackage according to the sticky thread instructions if you'd like to take a look at my mess:
https://drive.google.com/file/d/1XVSuZqoZy05GVQtTh0qi4eqpirs-w8FS/view?usp=sharingI appreciate your help!
Thank you