Hey,
I think you've asked this before in another post already?
What you can do though is just simply have a Bool if the spawn point is empty or full. If its false or empty just spawn the object that is set to spawn there again and set the Bool to true until its pick up again.
Yes, I did. I couldn't get it done perfectly.
Btw, How to check spawnpoint empty or not ?
Currently, I solved this issue by having a Trigger on Spawnpoint, If no trigger detected, spawn new object.
Still, wanna know how to check spawnpoint empty or no via bool?