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Author Topic: Input touches for playmaker package available  (Read 20585 times)

jeanfabre

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Re: Input touches for playmaker package available
« Reply #30 on: February 28, 2013, 10:48:08 PM »
Hi,

 that's really odd... let me run some tests, I'll get back to you on this.

bye,

 Jean

Sonic Punch Studio

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Re: Input touches for playmaker package available
« Reply #31 on: March 31, 2013, 09:29:42 PM »
Any news on the missing global events? I've just gotten Input.Touches and also missing Input Touches / On and others listed as missing in this thread.
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jeanfabre

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Re: Input touches for playmaker package available
« Reply #32 on: April 01, 2013, 02:38:00 AM »
Hi,

What version of Unity are you using?
What version of Input.touches are you using?

I can't repro unfortunatly.

bye,

 Jean

jeanfabre

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Re: Input touches for playmaker package available
« Reply #33 on: April 01, 2013, 02:59:23 AM »
Hi,

 I did repro! I have update the package, tell me if that works better now.

Download the package from here again:

https://hutonggames.fogbugz.com/default.asp?W961


bye,

 Jean

Sonic Punch Studio

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Re: Input touches for playmaker package available
« Reply #34 on: April 02, 2013, 08:21:40 PM »
Updated and found them events! Thanks! Whoop whoop!
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JustDave

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Re: Input touches for playmaker package available
« Reply #35 on: July 18, 2013, 01:21:59 PM »
Unity version 4.1.5f1
PlayMaker version 1.6.2
Input Touches version 1.1.3f1
PlayMaker Input Touches - downloaded today from website - version unknown


I'm encountering a weird problem with Playmaker Input Touches.

I have a button that switches (Load Level) between scenes using the SHORT TAP and a Playmaker FSM.  When I go to a new scene the number of tap events sent from the PlayMakerInputTouchesProxy increases by 1 (1,2,3,4,etc) each time I go to another scene (seen via the "tap * 1 debug message).  I attached a script to the button that detects the tap (sample from Input Touches) and it only ever acknowledges a single tap, like it should. In the PlayMakerInputTouchesProxy, I only have "Tap" enabled.  I'm not sure what is happening but it causes things to work incorrectly.

Any advice is appreciated!

Thank you,
Dave


jeanfabre

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Re: Input touches for playmaker package available
« Reply #36 on: July 28, 2013, 09:38:52 AM »
Hi,

 are you properly carrying over the various prefabs required for input touche and playmaker bridge? it's likely that it gets resetted maybe. You should make them so that they don't get destroyed on load. have you tried that?

bye,

 Jean

frozze

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Re: Input touches for playmaker package available
« Reply #37 on: August 14, 2014, 01:26:21 PM »
Sorry for bringing this old post to life again, but I have some questions.
In the "DragCameraWithLimits" example:

1. Instead of moving the camera left and right, how can I just move the cube so the camera is not moving?
2. I've changed the movement from x to y, but when I have to move the cursor horizontal in order to move the cube vertical, how do I change that?

dubnug

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Re: Input touches for playmaker package available
« Reply #38 on: September 07, 2014, 06:29:17 PM »
I'm using Input.Touches & Playmaker, and am trying to do a simple on Pinch function (to zoom in and out, with a gameobject at the center of the axis).

I feel pretty silly, but I'm not exactly sure how to implement something like that. Jean, is there a chance you'd be willing to help guide me through that, or do you have an example scene for that?

jeanfabre

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Re: Input touches for playmaker package available
« Reply #39 on: December 12, 2014, 12:40:47 AM »
Hi,

 Version 1.2 is now supported, please download from the wiki page.


@Dubnug

Stay tune, and please bump me regularly, I am in the mood for screencasts :) and I'll cover your request.

https://trello.com/c/PzJ2flRB/22-input-touches

please up vote to show interest.

 Bye,

 Jean
 Bye,

 Jean

petelachatte

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Re: Input touches for playmaker package available
« Reply #40 on: May 26, 2015, 12:43:04 PM »
Hi,

Sorry to wake this topic up; but i cannot make it work ...

I get a null reference to instance exception int the following code:

The proxy prefab is on the scene; can you please give me some help ?

Thanks

---

public override void OnEnter()
      {
         startPoint.Value = PlayMakerInputTouchesProxy.LastSwipeInfo.startPoint;
         endPoint.Value = PlayMakerInputTouchesProxy.LastSwipeInfo.endPoint;
         direction.Value = PlayMakerInputTouchesProxy.LastSwipeInfo.direction;
         angle.Value = PlayMakerInputTouchesProxy.LastSwipeInfo.angle;
         duration.Value = PlayMakerInputTouchesProxy.LastSwipeInfo.duration;
         speed.Value = PlayMakerInputTouchesProxy.LastSwipeInfo.speed;
         isMouse.Value = PlayMakerInputTouchesProxy.LastSwipeInfo.isMouse;
         index.Value = PlayMakerInputTouchesProxy.LastSwipeInfo.index;
      }

jeanfabre

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Re: Input touches for playmaker package available
« Reply #41 on: May 26, 2015, 11:26:35 PM »
Hi,

 what version of Input Touches are you using?

 Bye,

 Jean

joel.carlson

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Re: Input touches for playmaker package available
« Reply #42 on: October 07, 2015, 10:45:32 AM »
Hey there, Jean!

I've absolutely LOVED using input.touches! I have one request. Any chance to get actions for diagonal movements? Top/Right, Top/Left, Bottom/Right, Bottom/Left? Or any idea how I would do that? I'm making an isometric game (think Pac-Man 256), and those actions would be invaluable!

Thanks so much for all your hard work in making Playmaker SO awesome!
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jeanfabre

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Re: Input touches for playmaker package available
« Reply #43 on: October 08, 2015, 05:29:32 AM »
Hi,

I have something around that to adapt for Input.touches. Can you get back to me mid next week? and I'll upgrade the package.

 Bye,

 Jean

joel.carlson

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Re: Input touches for playmaker package available
« Reply #44 on: October 14, 2015, 09:21:00 AM »
Hey there, Jean! I certainly appreciate it!!!
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