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Platform layer woes [SOLVED]
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Topic: Platform layer woes [SOLVED] (Read 1337 times)
Just
Playmaker Newbie
Posts: 41
Platform layer woes [SOLVED]
«
on:
February 04, 2019, 10:57:18 AM »
So I have some platforms here:
You can move behind them like this:
Problem is just that adjusting raycast to make layer change for each platform correctly is a lot of work, and it's currently not working without flaws. I have been thinking to slice platform into two bits so I could avoid this problem, do you guys have any other/better solution with this?
«
Last Edit: February 05, 2019, 08:30:38 AM by Just
»
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djaydino
Administrator
Hero Member
Posts: 7616
Re: Platform layer woes
«
Reply #1 on:
February 04, 2019, 02:27:16 PM »
Hi.
Maybe cut the sprite in 2 (lower grass part and below + path and above)
for each platform.
Then set a higher layer for the lower parts
and a lower layer for the path and above.
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Just
Playmaker Newbie
Posts: 41
Re: Platform layer woes
«
Reply #2 on:
February 05, 2019, 08:30:13 AM »
Thanks, I think I'll do just that.
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djaydino
Administrator
Hero Member
Posts: 7616
Re: Platform layer woes [SOLVED]
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Reply #3 on:
February 06, 2019, 12:17:54 AM »
Hi,
Let us know if it worked
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Just
Playmaker Newbie
Posts: 41
Re: Platform layer woes [SOLVED]
«
Reply #4 on:
February 13, 2019, 09:57:56 AM »
Hello, sorry for late answer. Yes, that was simple and easy solution. I didn't even had to replace any existing platforms, just had to put cut part of platform as different layer to correct place and it's perfect : )
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Platform layer woes [SOLVED]