It puzzles me that in custom action, we can overide OnEnter,OnUpdate,OnExit method for different behavior, that's cool, but in state's action editor, there's no way to organize actions base on enter/update/exit. Personally, I don't think it's action's responsibity to know it's entering or exiting a state, it 's state should know which action to call and when.
Eg, I want my enemy game object, when enter "chase" state, play some animation, initialize some variables; when in the state, keep chasing player; when exiting state, play another animation, release some resource, etc. It seems I might have to split it into 2 or 3 states for that in playmaker, is it? Or I missed something obviously?