playMaker

Author Topic: Playmaker 2.0  (Read 2999 times)

Broken Stylus

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Re: Playmaker 2.0
« Reply #30 on: September 18, 2019, 03:29:25 AM »
Yes, overall making new actions is limited by the difficulty of the abstract nature of coding itself. At basic levels it is quite straight forward.

When I'll have time I'll give Bolt a look and will see if it is possible to make Bolt (or any other similar tool, perhaps uScript if they're still kicking) recognize the elements that are specific to the Playmaker syntax found in Playmaker actions and have these elements transformed into nodes. Therefore turning Bolt into a custom action tool.

jeanfabre

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Re: Playmaker 2.0
« Reply #31 on: September 20, 2019, 02:15:37 AM »
Hi,

 actually, It is something I am very interested in doing nonetheless, to speed up my process of creating custom actions.

 right now, there is a bottleneck still because no matter what it takes time to create actions, if I could simply with simple clicks setup the typical public fields, will all the usual decoration and perks ( cached component, typical everyframe setup, events, and usual routines we find as standard), I would greatly speed up the process.

Bye,

 Jean

djaydino

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Re: Playmaker 2.0
« Reply #32 on: September 20, 2019, 07:54:16 AM »
Hi.
I actually use a midi controller (launchpad) with an app (that i build with playmaker) that can place text, do mouse clicks etc ( a bit like programmable G-keys on Logitech gaming keyboards)
It took a little bit of time to setup, but now it saved me a lot of time :)