It would even be better if HG could update the Global var system so it becomes fully operative and as powerful as it could should be. If absolutely all new users intuitively turn to Globals and see it as the equivalent of the prefab system, but for vars, then it must have some very solid value to it after all. Starting with removing that silly bug and allowing them to be renamed easily. Then, to add some level of flexibility, mimic the prefab and variant system in Unity, so for example a given Global var can be used as a "model" and variants will be used for Player 1, Player 2, etc.