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WatermarksRight click on the graph view and set a watermark. You can add your own graphics into the folder and use them. Depending on your game, it can give you another quick and visible bit of information. Differentiate game logic FSMs and those that are for UI or effects, maybe. You can mark critical FSM, or use it as a stamp to assign ownership of the FSM when you work in a team (alien-head means Alice is responsible for this FSM). Maybe your game has two opposing sides pitched against each other, with nearly identical FSMs: watermark the sides. Watermarks can also be coloured images. I use this to mark FSMs with player input (movement, jumping, controllers etc).