I have a Oculus Go app where I'm having different transitions (using the iTween addon) happen at the same time. So for example, one object moves up while another separate gameobject also moves up, along a particular axis.
I can't seem to have Playmaker achieve this, it only want to do one thing after another. I've got two states which stem from one single state, both along different events, but only one 'works'.
As this is on an OVR device, I can't actually test it within unity and so can't see what's happening in Playmaker as it's happening. When I build it to my device, I can't even get certain actions to work. They're skipped for some reason. I've used Playmaker quite a lot, but some time ago now. Not really sure what I'm doing wrong?
Another thing I've tried is sending a global event to another global FSM's gameobject, so it's triggered at the same time and runs in parallel. Despite putting the event onto that FSM, this action is triggered as soon as I run the scene, it doesn't wait for the global event to be sent to it.