playMaker

Author Topic: Start and end of rounded line or primitive always at the center of two objects  (Read 239 times)

AndroYD

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As illustrated in the picture below, Unity scale tools doesn't even allow to resize an object manually with this amount of precision.

The Ecosystem browser "Draw line" action can only draw straight or pointy lines, no way to make them rounded.
I've read that Vectrosity could do that, but Playmaker actions for it are obsolete, and seriously, I can't even draw a simple rounded line on Unity without paying? It's been driving me completely insane that to screw a lightbulb I must rotate the house.
Would it be possible to make this an action for Playmaker, please? Lines or primitives/prefabs/objects are both are fine.

AndroYD

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The reason I'm requesting this action, is because there's no simple solution to problem shown on the GIF below:

Something so simple and dumb requires lots of overcomplicated scripting and workarounds, this applies to anything where you require to link geometries or rounded lines together.

djaydino

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Hi.
Look pretty complicated indeed.

If you could find some unity samples maybe we can find a solution