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Author Topic: New Prefabs and Templates  (Read 217 times)

Gaz

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New Prefabs and Templates
« on: March 05, 2019, 07:57:22 AM »
Hello,

I am using Unity 2018.3.2f1
I am using Playmaker 1.9.0.p7

I maybe be missing something really obvious, but:

I have a prefab with an FSM on that uses a template. Say the FSM has a public GameObject variable called Marker.

IF I edit the template so that Marker is now called Location, the template doesn't update in the prefab. I can hit refresh and it'll update as expected, but it won't save this refresh. If I close the prefab, then open it again, it will have Marker, not Location.

To fix this I have to refresh, and then modify a transform or another value to get the change to save to the prefab.

Is this a bug or do I need to have clicked a preference somewhere?

Thanks,
Gaz
« Last Edit: March 05, 2019, 08:13:25 AM by Gaz »

djaydino

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Re: New Prefabs and Templates
« Reply #1 on: March 05, 2019, 09:48:31 AM »
Hi.
It might be a bug, can you update to the latest PlayMaker version (i believe it is 1.9.0p10 at the moment)
and see if the bug is still there?

if its still there its best to do a bug report in the bug report section and inside unity in PlayMaker/Tools
FOR HIRE:Playmaker/C#

Playmaker Samples <-------------> Easy Exporter <---------------------> TPA Actions

Gaz

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Re: New Prefabs and Templates
« Reply #2 on: March 06, 2019, 03:15:01 AM »
Hi Thank you, I just updated to the latest I could get to (p9 from my downloads link) and it still persists.

I'll write a bug report :-)

Edit: Bug report submitted and forum bug here:
http://hutonggames.com/playmakerforum/index.php?topic=20216.msg88512#msg88512
« Last Edit: March 06, 2019, 03:26:14 AM by Gaz »