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Author Topic: action for speech recognition (windows,uwp)[SOLVED]  (Read 7500 times)

LordHorusNL

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Re: action for speech recognition (windows,uwp)[SOLVED]
« Reply #15 on: October 28, 2019, 11:15:04 AM »
Are you sure you updated the speech recognition package jean?

I'm not seeing the new action when updating, just the proxy script.

jeanfabre

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Re: action for speech recognition (windows,uwp)[SOLVED]
« Reply #16 on: October 29, 2019, 02:51:11 AM »
Hi,

 true... my bad, my packer rules where messed up, can you try now? I just uploaded a new version of the package.

Bye,

 Jean

LordHorusNL

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Re: action for speech recognition (windows,uwp)[SOLVED]
« Reply #17 on: October 29, 2019, 10:53:41 AM »
I am getting the update however i'm also getting the following error on the "SpeechRecognitionSetKeywords" action where the FsmArray variable is suppose to be.

Error editing fields: Keywords
Unknown FsmArray Type: Use ArrayEditorAttribute to specify a VariableType

Thanks


jeanfabre

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Re: action for speech recognition (windows,uwp)[SOLVED]
« Reply #18 on: October 30, 2019, 02:35:27 AM »
Hi,

 odd, what version of Unity and Playmaker do you have?

Bye,

 Jean

LordHorusNL

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Re: action for speech recognition (windows,uwp)[SOLVED]
« Reply #19 on: October 30, 2019, 12:12:04 PM »
2019.1.8f1
Latest asset store PlayMaker version
Clean project

Still getting the error, not that i'm using the action right now but i just thought you should know in case somebody else runs into this problem.

Thanks.

jeanfabre

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Re: action for speech recognition (windows,uwp)[SOLVED]
« Reply #20 on: November 01, 2019, 03:33:39 AM »
Hi,

 my bad, I was not looking properly :) it's fixed, should be all good now.

Bye,

 Jean

rpl89

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Re: action for speech recognition (windows,uwp)[SOLVED]
« Reply #21 on: July 12, 2021, 12:06:52 PM »
Good afternoon.

I have just come across this thread as I am currently trying to destroy an object using speech recognition. I am new to Playmaker and therefore followed a few Youtube tutorials on how to use the editor but I am currently stuck and was hoping that someone could take a look at my FSM and hopefully point out where i'm going wrong. As I say my aim is to destroy the object when the user says "delete"

Thank you in advance.





rpl89

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Re: action for speech recognition (windows,uwp)[SOLVED]
« Reply #22 on: July 13, 2021, 04:00:27 AM »
Sorry here are the screenshots


djaydino

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Re: action for speech recognition (windows,uwp)[SOLVED]
« Reply #23 on: July 13, 2021, 08:32:12 AM »
Hi.
The Player Entered State does not have any action.
how does it know to set a 'Yes' event there?

you probably need to have a trigger event there
Ecosystem might not work at the moment
here are direct Github Links to the custom actions :
https://github.com/PlayMakerEcosystem
https://github.com/jeanfabre


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