Hi.
Audio mixer are like channels.
there are some random audio actions on the
EcosystemBut what i usually do is :
Have an array with the audio sounds, then use Array Get Random (optional set 'No Repeat' so that same sound can not play 2x in a row)
Or i use 'Random Weighted Int' (on
Ecosystem)
and then 'Array Get' and use the result of the int as index.
this way you can control if some sound shoul be played more often than the other.
Then i use 'Audio Play' with the result as One Shot Clip variable.