Author Topic: Convert Direction to rotation action  (Read 1071 times)


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Convert Direction to rotation action
« on: March 27, 2019, 03:22:03 AM »
Hi Everyone.

 New convenient action to wrap up some useful features that otherwise takes few actions to perform.

So you can now get a rotation from a vector3 direction ( from a raycast normal for example), or a start and end gameobject defining the direction ( more like a look at )

you can invert the direction and save the result in a quaternion or directly affecting a gameobject rotation.

it's basically the same as if you used either a QuaternionLookRotation or a LookAt action, but conveniently wrapped together.