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Author Topic: Is it possible to stop(Pause) time for just one object?  (Read 435 times)

NN2

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Is it possible to stop(Pause) time for just one object?
« on: March 28, 2019, 06:41:32 AM »
Hi, I tried tp find a solution to stop time for one object ONLY but I couln’t find it.
I’m not trying to stop character’s speed or movement. What I want is literally stop time for specific object like how I can stop the whole game with timascale.

Is there anyway I can do this by using playmaker?

Thanks for reading!

djaydino

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Re: Is it possible to stop(Pause) time for just one object?
« Reply #1 on: March 28, 2019, 09:46:09 AM »
Hi.
It kind of depends on what you want to stop.
And can become very complex.

You can use global events, and stop movement.
when you do, you would also need to set velocity to 0,0,0 and maybe disable gravity
if it has a sort of time you would store the time remaining.

but most people suggest to use Chronos for time control

NN2

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Re: Is it possible to stop(Pause) time for just one object?
« Reply #2 on: March 28, 2019, 04:41:53 PM »
Hi.
It kind of depends on what you want to stop.
And can become very complex.

You can use global events, and stop movement.
when you do, you would also need to set velocity to 0,0,0 and maybe disable gravity
if it has a sort of time you would store the time remaining.

but most people suggest to use Chronos for time control

Hi, thanks for your reply! So I just bought Chronos and tried to stop one of my animator. However, the animator keeps playing even when I pause the clock(Root). Is there anything that I'm missing?
I already questioned this to Chronos forum but came here as well just in case!

ch1ky3n

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Re: Is it possible to stop(Pause) time for just one object?
« Reply #3 on: March 28, 2019, 08:30:45 PM »
Not sure about chronos, but you can pause animator using Playmaker action animator stop/pause

Best of luck

Doh

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Re: Is it possible to stop(Pause) time for just one object?
« Reply #4 on: March 29, 2019, 05:12:16 AM »

Hi, thanks for your reply! So I just bought Chronos and tried to stop one of my animator. However, the animator keeps playing even when I pause the clock(Root). Is there anything that I'm missing?
I already questioned this to Chronos forum but came here as well just in case!

I looked into that asset a while back, I got the impression you need to add a component to each game object that is to be slowed down, I think the components may even be specific to things like animator, rigidbody etc. However I only have a vague recollection of what I'd read, I'd read the documents that came with it for now.

Broken Stylus

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Re: Is it possible to stop(Pause) time for just one object?
« Reply #5 on: March 30, 2019, 09:28:42 AM »
I was curious about that asset too some time ago.
https://ludiq.io/chronos
It's clearly meant to provide you with control over specific game objects.
There was another asset called uTime but I could not confirm anything about that one.