Hi there,
Thank you for the reply.
Yeah the pipette is literally just supposed to 'move to' a vector, it does that fine to be fair. I can't say what happens next in Playmaker, This is made for an Oculus Go and so I haven't managed to get that working in the preview, as I think it needs to detect the device for things to work.
I'll have a crack at a repro in a different setting. What's odd is I used a different second state ages ago, and it happily transitioned into that one.