Hi,
Are you using ArryMaker or the built in FsmArray?
I would use ArrayMaker anyway, and keep a hashtable with keys as names and values as gameobjects, then you can extract the keys, sort them the way you want, and when you want to access them in order, you use the sorted array, and then pick up the gameobject from the hashtable.
without hashtables, it's not possible, only via a custom actions.
Bye,
Jean