playMaker

Author Topic: Moving while airborne.  (Read 2056 times)

Red

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Moving while airborne.
« on: August 02, 2012, 09:02:04 AM »
so, i've been working through trying to get a decent jump mechanic into the game as well as a system set up to determine when the character is airborne and when it isn't. this is going well enough so far.

thing is, i've been able to narrow down that the controller simple move doesn't seem to want to move the character while it's airborne. since i'm trying to get it set up so that you can move (with limited speed) while airborne, i'm wondering if there's something i can do or is this a limitation of the action itself?

artician

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Re: Moving while airborne.
« Reply #1 on: August 05, 2012, 02:17:06 AM »
Personally I just use Unity's included Platform Controller scripts.  I dumped a couple actions that were invaluable to my work with it in the Actions forum, so take a look there and see if using those in combination with the control scripts that Unity comes with works for you.