playMaker

Author Topic: Component based hit detection?  (Read 725 times)

paradiseprime

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Component based hit detection?
« on: May 27, 2019, 09:59:33 AM »
Ok so I figured out how I want my hit detection to be. I want it similar to this>
How would I go about locking in the path of the raycasts?
How would I go about detecting everything hit?