playMaker

Author Topic: Handling object ( System.Object ) variables in FSMs  (Read 1666 times)

vkidd

  • Guest
Handling object ( System.Object ) variables in FSMs
« on: August 06, 2012, 04:49:31 AM »
It seems it would be useful to have a System.Object variable in addition to the UnityEngine.Object variable.

I have a case where i'd like to handle some game data in an FSM ( within custom Actions ). While its easy to get around this by storing id's or indexes I feel it would be cleaner to directly store the data in question ( without having to inherit from UnityEngine.Object ).
« Last Edit: August 06, 2012, 06:49:22 AM by vkidd »