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Author Topic: Magic Leap actions and/or packages?  (Read 1337 times)

ToxicFrog

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Magic Leap actions and/or packages?
« on: June 11, 2019, 04:30:31 PM »
Heya, Playmakers!

Did a quick search that didn't turn up much, so I thought I'd ask here:

Do any Playmaker actions/packages/etc exist for Magic Leap? I'm just starting a Magic Leap project and would love some ties to Playmaker!

Thanks!

jeanfabre

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Re: Magic Leap actions and/or packages?
« Reply #1 on: June 12, 2019, 07:29:34 AM »
Hi,

 you are in luck, I have access to a magicleap for the next 3 weeks. I'll see what I can do.

 But all in all, if you can afford a MagicLeap, I think you should hire a dev to provide support to create the playmaker actions and bridges. you could also sell it on the asset store as a package.

 Bye,

 Jean

ToxicFrog

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Re: Magic Leap actions and/or packages?
« Reply #2 on: June 12, 2019, 05:26:25 PM »
YESSSS!

The project I'm working on is a demo with no real budget at the moment, but you make a fair point!

Leaper

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Re: Magic Leap actions and/or packages?
« Reply #3 on: July 13, 2019, 07:15:07 PM »
Controller inputs worked pretty well with sendEvent from C#, like so....

private PlayMakerFSM fsm;
fsm = (PlayMakerFSM)gameObject.GetComponent(typeof(PlayMakerFSM));
fsm.SendEvent("trigger_pressed");

Then I had a global transition: "trigger_pressed".

jeanfabre

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Re: Magic Leap actions and/or packages?
« Reply #4 on: July 15, 2019, 03:18:54 AM »
Hi,

 Regards my access to the leap, that unfortunately did not happen, I got sick for a full week and so I could not work on this as it happen right when I had access to it, and now I am gone from the place where they had the leap....
 
 I am gotted... I only had a chance to test it out for 5 mn... not even published anything to it...

Bye,

 Jean