Hello,
I have a problem with using the Fill Amount in the sprite UI image.
Basically, I have a ChargingTime filling from 0 to 24, but the fillAmount variable only filling from 0 to 1. How to make it so they are synchronized and I can show the right amount of ChargingTime to my Charge Bar?
Right now, I'm using set property, and as a result, the value is overloaded.
How to make it work correctly?
Thank you!