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Author Topic: Photon Setup Pulls Player through Floor  (Read 754 times)

Matthew Reilly

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Photon Setup Pulls Player through Floor
« on: June 27, 2019, 03:51:06 AM »
Hello,

Maybe the question I asked yesterday was too basic to warrant a response, but I'm still stuck with Photon. I've pored over the documentation, and I'm not sure how to get the functionality of game object hierarchy GUI along with the Resource folder prefab needed by Photon. Currently, I'm stuck activating a game object player (with Photon view components / network sync) and instantiating a synced Photon prefab (an empty one with just a transform and Photon view, animation, etc components). 

Whatever is happening, I'm not sure, but one of the two game objects just falls and pulls the other one through the floor. Any recommendations?

jeanfabre

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Re: Photon Setup Pulls Player through Floor
« Reply #1 on: July 04, 2019, 05:04:32 AM »
Hi,

 start with simple box, it looks to me that your prefab instance is not setup properly to be "owned" or "authoritative", this is done using the action "IsMine" which tells you if the localplayer controls that instance or if it's a representation of another player.

 Bye,

 Jean