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Author Topic: Making "Reset on Disable" default to false for all new FSMs  (Read 704 times)

allender

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Is there a way to make all newly created FSM components have "reset on disable" default to "false" rather than true.  Due to the nature of our game, we are loading stuff in/out of memory all the time and our default action is to almost always have reset be false because we need to save the current state of those FSMs.

I looked around and searched a bit and didn't find anything obvious, but wanted to ask.  Would templates solve that problem?  Thanks.

djaydino

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    • jinxtergames
Re: Making "Reset on Disable" default to false for all new FSMs
« Reply #1 on: June 27, 2019, 11:03:01 AM »
Hi.
I don't think this is possible at the moment, but you can do a feature request, to include it to the Preferences settings.

I don't think templates would help here.

Maybe there is a way that you would not need to turn of reset in disable.

if you have a start state that does nothing on the fsm it will start there  and do nothing.

Then you can use Go To State By Name (Ecosystem)after you loaded
or send event.

But as i do not know your setup i do not know if that's doable.