the playmaker GUI component gets added automatically in many situations (adding an FSM, editing an FSM, etc when the GUI component doesn't exist). Is there a way to disable this behavior.
I have a setup that loads a bunch of "managers" on game load and I'd like one of those managers to have the playmaker gui component since it is required. The problem is that we work in multiple scenes and many times peopel are working on scenes with an FSM but there is no GUI component because the GUI component lives elsewhere in a scene that is always loaded during gameplay. I assume the gui component isn't needed at editor time and I'd like to be able to control where it lives.
Related, is there a way to change defaults on the GUI component (espeicailly the mouse control). If I have to live with these thing being automatically added, it would be nice not to have the mouse option always default to 'on".
Thanks.