Hi,
I have a situation where I need to preform an action when the rotation (a float) is changed on a gameobject. However, he object is never fully still, and is moving and rotating veeery slightly all the time due to the physics engine. I would like the use the "float changed" but the action triggers even if the float just moves 0.00001 units.
Is is possible to add a tolerance value to the float changed-action similar to the on in "Float compare"?
/Christian