Does anyone know of a way to use Odin for inspector exposed FSM variables. I have some templates with exposed variables on the FSM and I'd like to be able to use Odin based drawers for those values (think enums with 100s of values - really hard to use the default Unity drawer). I was able to do this in the state window itself in the playmaker editor, but it would be nice to be able to expose the same drawer in the inspector. Thanks.