playMaker

Author Topic: Problems building to Magic Leap with Playmaker  (Read 1237 times)

Leaper

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Problems building to Magic Leap with Playmaker
« on: July 06, 2019, 11:00:17 AM »
Hello having problems building to Magic Leap with Playmaker installed.

Getting 17,135 build errors.

These are the first few errors from the log...
Assets/PlayMaker/Actions/ActionHelpers.cs(18,29): error CS0234: The type or namespace name 'AnimationEnums' does not exist in the namespace 'HutongGames.PlayMaker' (are you missing an assembly reference?)

Assets/PlayMaker/Actions/ActionHelpers.cs(50,40): error CS0246: The type or namespace name 'ColorBlendMode' could not be found (are you missing a using directive or an assembly reference?)

Assets/PlayMaker/Actions/ActionHelpers.cs(85,50): error CS0246: The type or namespace name 'FsmStateAction' could not be found (are you missing a using directive or an assembly reference?)

Assets/PlayMaker/Actions/ActionHelpers.cs(85,73): error CS0246: The type or namespace name 'FsmOwnerDefault' could not be found (are you missing a using directive or an assembly reference?)


Any ideas?  I have been able to build to other devices, such as the Oculus quest.  Seems to be related to Magic Leap.  One thing I did try, is to remove the playmaker asset and then it started to build.


djaydino

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    • jinxtergames
Re: Problems building to Magic Leap with Playmaker
« Reply #1 on: July 08, 2019, 02:27:49 AM »
Hi.
Maybe you have some get/set properties actions that are not registered on build.
Try using Linker Wizard

Before you try, Make a backup of your project!