Are there more details in any of the error messages? E.g., a stack trace with filenames and line numbers?
ye, i've included some images in attachments. the error message is pretty much the same among all 2000 errors i received.
Hi,
also, the Pref to turn gameobject selection is actually already available
yeh, but i'm more aiming at the button that is placed top left in the tab, i want to completelly remove that button and what it does so it doesn't store all objects that contains an FSM in the scene.
also, i got an update to the issue.
i moved the whole project to another PC using an external hard disk so i could work on my laptop during vacation, but when i moved it back to my main PC performance suddenly increased?
now when I press the "Select Game Object" button i suddenly get no errors, and performance seems to be much much better as well with minimum, if any, freezes.
I checked an earlier version of my project from last month, and the massive freezes and errors from "Select Game Object" still exists there, but not on my current version...
I'm so confused about what's happening lol.
it doesn't end there!
i now have a new problem where I need to rename some FSMs to something else, then back to normal in order to fix some null reference exception errors. same thing with some of my FSM Templates that has variables with Inspector checked on... but here i need to manually reassign variables over again to exactly how it were lol... this fixes the null ref errors for some reason, I'm just baffled
I don't mean to drag this topic on with new issues, but it's a strange domino effect going on which may be relevant all together maybe? i'd love to get clarity on this so i can prevent it from happening again in the future
thanks for helping out tho guys, appreciate it. looking forward to hear more from you!
Edit:
Nvm, the huge freeze and amount of errors suddenly came back this morning after i pressed "Select Game Object" with an accident. Performance in editor seems good though, for now...