playMaker

Author Topic: Send Event to GameObject exclude self  (Read 2715 times)

LordHorusNL

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Send Event to GameObject exclude self
« on: July 25, 2019, 11:53:04 AM »
Now that the "Broadcast Event" action is being deprecated, can the "exclude self" option be added to the FsmEventTarget GameObject option?

For Send Event and Send Event By Name.

jeanfabre

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Re: Send Event to GameObject exclude self
« Reply #1 on: July 26, 2019, 04:19:29 AM »
Hi,

Can you make screenshots on your action setup? I am not I follow where you are.

 
 Bye,

 Jean

LordHorusNL

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Re: Send Event to GameObject exclude self
« Reply #2 on: July 26, 2019, 09:13:28 AM »
I don't have any problems with my action setup jean.

I was wondering if the "exclude self" option could be added to the Send Event and Send Event By Name actions.



When you choose "Game Object" as the event target. Under Send to children, it should really also say exclude self.

So that the event does not also get sent to the FSM that sent it.

Broadcast event had this option.

Thanks
« Last Edit: July 26, 2019, 09:24:40 AM by LordHorusNL »

Broken Stylus

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Re: Send Event to GameObject exclude self
« Reply #3 on: August 16, 2019, 10:34:14 AM »
Now that the "Broadcast Event" action is being deprecated, can the "exclude self" option be added to the FsmEventTarget GameObject option?

For Send Event and Send Event By Name.

Damn. Is it replaced or just nixed? I use it a lot in 1.8.

LordHorusNL

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Re: Send Event to GameObject exclude self
« Reply #4 on: August 16, 2019, 01:11:38 PM »
Broadcast Event is being deprecated, however i have no idea if the action is actually being removed anytime soon. It's still in the latest releases.

That's why i'd like the "exclude self" option added to Send Event. No reason why it shouldn't be there.

I'm hoping Alex or Jean can answer these questions. ;D

Broken Stylus

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Re: Send Event to GameObject exclude self
« Reply #5 on: August 18, 2019, 05:38:51 PM »
So now the question is why are they deprecating this action? Is it using too much resources spraying an event all over one's scene like shit hitting the fan?

Imagine a near future, a time when Playmaker is fully self-aware of its own contents, where there would exist a Send event action that could allow you to add multiple targets within one action, but could do the work for you by scanning the entire scene, looking for who receives said event, and suggest targets and prefill the list dynamically, and you'd just have to click on targets to validate them manually if you'd want finer control or just add them all automatically, and you could also easily remove them too by clicking on a cross, and the action would even understands that it's reading instances and prefabs, etc.

Just imagine...
The bliss of it...
Life made easy...


WAKE UP!!!!!!!

jeanfabre

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Re: Send Event to GameObject exclude self
« Reply #6 on: August 19, 2019, 02:50:31 AM »
Hi,

 Ok, yes I see. Unfortunatly, it's within the core dll of PlayMaker, so this would need to be a request for a future release, I can't make a custom action to do that.

 Bye,

 JEan