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Author Topic: UWP building including assetbundles  (Read 792 times)

Seiryu33

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UWP building including assetbundles
« on: August 02, 2019, 01:21:13 PM »
So I don't really know how to explain this one, I hope someone knows what the problem is. I recently discovered my uwp app was including assetbundles in the build instead of as an add-on. I use the Asset Bundle Load From File action which should just read your the file locally but after I sent it to Windows Store for certification the build was going including the Asset bundles even without the file being local and was causing the app to crash. It works fine locally but there's no reason for the app and to be reading assetbundles if the first one doesn't exist. Is there a step I'm missing? I tried using Asset Bundle load from Cache or Download but Unity can't seem to find the file.