It took a while to figure out where I was going wrong, but I've fixed that for now.
I can now detect if the user chooses the same button.
I have not put solved yet as I need to test more combos.
I am NOT using rewired, I am positive that I can achieve a user-defined system using playmaker.
At present, I can get both left and right stick axis and define them for use.
I can now remap the buttons so that the user can choose to change them.
There are still bugs that I am slowly working through, hence my post on build settings.
I have a demo: without the ability to change user input in regard to aiming or shooting, but at present, the joystick controls for esp the right stick are for a Logitech dual action controller.
Unfortunately, when working in unity and exporting to web GL gives issues with controllers.
when I build the buttons and axis are changed, but I've lots of patience
I personally think with the help of the community, who own and use different controllers that if they participated with me I could develop a working system.
Without REWIRED.
Link to a working non rewired demo, however only specific to a logitech dual action controller.
https://simmer.io/@colpolstudios/mechanim-simple-ik-v-0-4I thought the only way for a player character to target a user-defined target was with final IK or other paid solutions, but me and my crazy mind found a way to to it with playmaker.
Don't right off playmaker just yet!