When my game starts I want to check if there is already saved a language in playerprefs. I have already managed to save languages in playerprefs, so if a user changes language once in the game, it gets saved and remembered.
However when the game is started for the first time, I want it to check for what the system language on the device is set to. As far as I understand it, you use Application.systemLanguage for this in Unity. How do I use it in Playmaker? I cant find a solution for this. So what I need is
Game starts
Check playerprefs, if key is true = done
If key is false, load application.systemLanguage
Well maybe as you can see Im not a programmer
Hope anyone can help me out here