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Author Topic: Request for Postprocessing Stack Actions  (Read 5309 times)

tcmeric

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Re: Request for Postprocessing Stack Actions
« Reply #15 on: July 11, 2018, 08:20:51 PM »
Which values would you like to change? Ie, depth of field, etc.

blackant

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Re: Request for Postprocessing Stack Actions
« Reply #16 on: July 17, 2018, 01:10:26 PM »
Post processing Stack V2 can't be modified directly with playmaker ?

tcmeric

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Re: Request for Postprocessing Stack Actions
« Reply #17 on: July 17, 2018, 07:53:06 PM »
Maybe by get/set, but if that can be avoided, then that is best. I havent tried.

MarkD

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Re: Request for Postprocessing Stack Actions
« Reply #18 on: October 06, 2019, 09:57:27 AM »
Has anyone else tried this lately? I tried this yesterday and when I integrated the assets from Keijiro I got all sorts of errors. 

Any ideas anyone?

Broken Stylus

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Re: Request for Postprocessing Stack Actions
« Reply #19 on: October 07, 2019, 06:57:57 AM »
Please provide a screencap of those errors.

MarkD

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Re: Request for Postprocessing Stack Actions
« Reply #20 on: October 13, 2019, 06:29:26 AM »
Hey thanks -

So I think I know the problem, but not necessarily how to fix it.  In the first part of the tutorial we're told to get some bridge files from keijiro's Github.  Copying those files over into my project isn't the way to go, though because the error I get when I do that and attempt to open the project is that "no git executable was found, please install Git on your system".

Having never used Git, is that all that I need to do is install git to my project? Why would I need that if the project files are all posted there?

Any ideas?



wetcircuit

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Re: Request for Postprocessing Stack Actions
« Reply #21 on: October 14, 2019, 01:26:24 PM »
When I last checked keijiro's Post Processing controller, it was for PPS v1 (the version that was a camera component).

afaik, PPS2 can't be script controlled, it has to be done with post-process volume gameobjects.

Each PP volume has a weight adjustment. you can set all volumes to global (with different settings) and blend them….

The behavior is a little strange, I think the idea is they are a "stack" in the scene hierarchy so the first volume needs to be set full-weight, and it interpolates to the next volume's settings.


MarkD

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Re: Request for Postprocessing Stack Actions
« Reply #22 on: October 31, 2019, 08:20:46 AM »
@Wetcircuit - thank you! You totally called it. 

Weight is one of the few variables we can access with Set property so I'm just blending each PP volume by adjusting their weights at the same time.

Thank you!