Hi,
Cool, I added your CapsuleCollider set action to the Ecosystem (SetCapsuleCollider2dProperties), with some mods as it was not working properly.
- I made a separated action to set the material as otherwise, your action would always force a value: SetCollider2dPhysicsMaterial2d
- I fixed the fixedupdate call ( you must explicitly tell the action to handle fixedupdate, else it won't work)
- added tooltips
I'll add the other actions you made later on, they also need few tweaks.
Thanks for your contributions!
Jean