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Author Topic: Dynamic vision cone is broken in 2018[SOLVED]  (Read 2214 times)

IIKII

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Dynamic vision cone is broken in 2018[SOLVED]
« on: September 20, 2019, 06:02:56 AM »
Hi, Dynamic vision cone is broken in Unity 2018.4.9. No cone is visible in the editor and game scene.
« Last Edit: November 13, 2019, 03:08:05 AM by jeanfabre »
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jeanfabre

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Re: Dynamic vision cone is broken in 2018
« Reply #1 on: September 20, 2019, 06:06:43 AM »
Hi,

 What do you mean by vision cone?

bye,

 Jean

IIKII

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Re: Dynamic vision cone is broken in 2018
« Reply #2 on: September 20, 2019, 09:40:17 AM »
Sorry I don't understand your question. Isn't "Dynamic Vision cone Fov" a playmaker action? It was working in the older unity version but after upgrading to 2018, the vision cone isn't displaying.

I tried a new project and it didn't work too.

thanks
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jeanfabre

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Re: Dynamic vision cone is broken in 2018
« Reply #3 on: September 30, 2019, 02:03:00 AM »
Hi,

 ok, I see, it's a custom action. Can you send me a test scene that works? and I'll check it out and try to fix it for newer versions of Unity.

 Bye,

 Jean

IIKII

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Re: Dynamic vision cone is broken in 2018
« Reply #4 on: November 13, 2019, 03:06:35 AM »
Just to close this thread off, I managed to solve it. Turns out that i just need to enable 'late update' for newer versions. :D
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stephenscottday

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Re: Dynamic vision cone is broken in 2018[SOLVED]
« Reply #5 on: July 31, 2020, 04:03:07 PM »
Anyone having a little trouble figuring out how to use the Dynamic Vision Cone action in 2020, I made this video which covers the basics of setting it up:


jeanfabre

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Re: Dynamic vision cone is broken in 2018[SOLVED]
« Reply #6 on: August 03, 2020, 02:41:52 AM »
Hi,

 At last a dev video that made me laugh :)

Good luck with your channel!

Bye,

 Jean

djaydino

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Re: Dynamic vision cone is broken in 2018[SOLVED]
« Reply #7 on: August 03, 2020, 11:14:25 AM »
Anyone having a little trouble figuring out how to use the Dynamic Vision Cone action in 2020, I made this video which covers the basics of setting it up:


Hi. nice video.
Just a few pointer : @ around 4 min you are talking about the materials on the FOV action.

That is an 'Array' or 'List' and you do not need to skip the element :)

Arrays and Lists always start on 0 instead of 1.
You can read this to know why :)

On around 20 min you are deactivating a object with the blood particle, when you do so the blood particles will suddenly disappear.

A better way is to use 'Particle System Play/Stop', to Start/stop emitting.
This way it will still show the particles until they end.
There are also actions to see if particles are still alive.
I use that if i use pooled particle prefabs. (search particle alive)

Gua

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Re: Dynamic vision cone is broken in 2018
« Reply #8 on: January 21, 2021, 01:36:56 PM »
Just to close this thread off, I managed to solve it. Turns out that i just need to enable 'late update' for newer versions. :D
Thanks for providing solution!