Hello all; I'm currently trying to work on an RPG like game using playmaker. I'm currently starting to build the beginning of a target system so that I can then begin the combat system. The problem is that I can't seem to set a texture using a variable. The goal is that when a monster is selected that this will feed information into the targeting system to be displayed.
It doesn't even work when it uses the owner as the set texture but I really need it to be set from different MSMS so that I can separate the target from the targeting manager. What I'd like it to do is a display this texture of the targets head every time the target is selected and the same for if a different target is selected.