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Author Topic: Interacting with the Fungus dialogue asset, and Inventory Engine  (Read 193 times)

Tangled Rays

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Interacting with the Fungus dialogue asset, and Inventory Engine
« on: November 06, 2019, 07:38:53 AM »
Hi all, I am attempting to activate a random spawner in Fungus (Done), but how do I get Fungus to accept the randomly chosen item and spawn it, or get PlayMaker to spawn the item in the Fungus scene. Then I want to add the item to my Inventory Engine main Inventory. Is this doable by calling scripts/components/methods with Playmaker, or am I better off switching to Inventory Pro, as it has plenty of relevant actions in PlayMaker...?

jeanfabre

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Re: Interacting with the Fungus dialogue asset, and Inventory Engine
« Reply #1 on: November 07, 2019, 11:47:28 PM »
Hi,

 you can call method  in playmaker using sendMessage, CallMethod or InvokeMethod actions, but you will find yourself limited for more complex usage, so that's only for basics. Indeed if an asset provided playmaker support, this will be best.

Bye,

 Jean

Tangled Rays

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Re: Interacting with the Fungus dialogue asset, and Inventory Engine
« Reply #2 on: November 08, 2019, 11:12:54 AM »
Thank you, I think I'll have to weigh up the pro's and cons. I should think I only need basic stuff as I am new to all this anyways.