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Playmaker Forum
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PlayMaker Bug Reporting
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Updating enum script messes up set enum value in FSM [SOLVED]
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Topic: Updating enum script messes up set enum value in FSM [SOLVED] (Read 2476 times)
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Beta Group
Hero Member
Posts: 1294
Updating enum script messes up set enum value in FSM [SOLVED]
«
on:
November 15, 2019, 06:39:19 AM »
I have a script in which i hold some enum values, but when i add some new ones,
Enum Value
field in the action gets messed up (another value is shown) so have to redo it every time i add some new enums to the script.
«
Last Edit: November 15, 2019, 10:38:48 AM by krmko
»
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Thore
Sr. Member
Posts: 480
Re: Updating enum script messes up set enum value in FSM
«
Reply #1 on:
November 15, 2019, 07:02:00 AM »
That’s likely not a bug. Enums are translated into integers behind the scenes, where the values are just counted up. To prevent problems with reordering, you need to set the value yourself, like so:
Code:
[Select]
Monday = 0,
Tuesday = 1,
Seems you missed my post just below yours:
https://hutonggames.com/playmakerforum/index.php?topic=14158.msg73633#msg73633
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Starter Guide: Custom Actions
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Beta Group
Hero Member
Posts: 1294
Re: Updating enum script messes up set enum value in FSM
«
Reply #2 on:
November 15, 2019, 10:38:26 AM »
Ah, great, thanks! Marking this as solved.
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Updating enum script messes up set enum value in FSM [SOLVED]