I have an issue with network player "Glitching" into place on start up. The photon demos solve this by activating the object when IsWriting is complete. I know the Playmaker Photon View has an isWriting for the variables, but I would like to check when this is complete, so that I may activate my objects, set its speed etc once complete.
Edit: Maybe there is a simpler way but I achieved this by altering the Playmaker Photon View script to include an FsmEvent that broadcasts on the owner when the IsWriting is complete. Seemed like the best way since the Playmaker Photon View is in control of the variables being sent around. If anyone solved it differently, I would love to know, and if anyone needs help with this direction, I can show you how to do it.