playMaker

Author Topic: Prefab Variants: Adding FSMs  (Read 902 times)

Rebooter

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Prefab Variants: Adding FSMs
« on: December 27, 2019, 09:04:27 PM »
If you have a prefab with PlayMaker FSMs and you make a variant of the prefab, can you add an FSM in the variant? I tried this to test and was able to do so if I added the FSM through the inspector instead of the PlayMaker editor. The new FSM can then be edited in 'prefab edit mode'.

Since the PlayMaker editor won't allow adding a new FSM in a prefab variant, are you not supposed to do this? Could this cause problems?

djaydino

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    • jinxtergames
Re: Prefab Variants: Adding FSMs
« Reply #1 on: December 29, 2019, 01:08:04 PM »
Hi.
So far i have several variants using created fsms and so far they are working.
and they are needed to set different behaviors on my enemies.

So i think its a bug (or not yet added) to create a new prefab from the editor.

But i will ping Alex