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Author Topic: set Material float : intensity (HDR) [SOLVED]  (Read 3665 times)

pietwelve

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set Material float : intensity (HDR) [SOLVED]
« on: January 18, 2020, 03:59:52 PM »
Hello,
I'd like to set the "intensity" Albedo HDR Color value of a  Particle/Stdrd Untity Shader.
Can't have a predictive result with the "Set Material HDR color" Action from the ecosystem.
So i'm trying the "set Material float " Action.
The action needs the "Named Float". Any idea what is the intensity "Named Float" ?
Don't see it in the shader properties.
Thanks  :-)
« Last Edit: January 22, 2020, 10:08:36 AM by djaydino »

djaydino

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Re: set Material float : intensity (HDR)
« Reply #1 on: January 18, 2020, 11:06:41 PM »
Hi.
Try "_EmissionPower"

Also if you want this only on a certain object instead of all objects with that material, use this :
"Set Material Property Block Float" (Ecosystem)

pietwelve

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Re: set Material float : intensity (HDR)
« Reply #2 on: January 20, 2020, 09:30:22 PM »
Thanks again djaydino,

I did not succed in setting up the Albedo (HDR) intensity even with "_EmissionPower" in the "set Material float " Action.
Instead i checked the Emission property and set its value with "_EmissionColor" as the name color.
Not exactly what i wanted but the job is done ok.

Not tested the "Set Material Property Block Float" (Ecosystem) yet
but i will asap :-)   Thanks for the interesting idear !

djaydino

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Re: set Material float : intensity (HDR)
« Reply #3 on: January 21, 2020, 12:36:35 AM »
Hi.

This list can be helpful as well :)


pietwelve

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Re: set Material float : intensity (HDR)
« Reply #4 on: January 21, 2020, 07:46:21 PM »
Yes indeed :-)