Hello,
I'd like to set the "intensity" Albedo HDR Color value of a Particle/Stdrd Untity Shader.
Can't have a predictive result with the "Set Material HDR color" Action from the ecosystem.
So i'm trying the "set Material float " Action.
The action needs the "Named Float". Any idea what is the intensity "Named Float" ?
Don't see it in the shader properties.
Thanks :-)