Hi all,
Is it possible to rotate an object (using the 'Rotate' action), whilst an audio clip action plays at the same time?
At the end of the audio clip I want to stop the rotation of the object.
I am finding that if I put the audio to play first and then the rotation action starts immediately afterwards, this works, though the issue is the FSM is then stuck with at the rotation action (please see screen shot), ie: the object just keeps going round and round.
Any ideas or suggestions much appreciated.
Thanks in advance,
Simon