Hi there,
I'm making a game where you have to clean up dirt. The sweeper has two brushes, left and right.
I made some objects for the dirt (as it's testing it's just planes). I followed a few tutorials but when ever i do as they say i run into the problem that once my brush hits the plane, all the planes disappear instead of just the one.
Not sure what i'm doing wrong. I used coin collecting tutorials where a player hits the coin and collects it, then having a few coins copied onto the map and they disappear only when the player touches them.
In my cause the player is swapped for Brush left or Brush right. I also used a cylinder at one point to see if that worked.
It's setup like this:
State: Dirt
Trigger event - Specify game object "Brush R", Trigger "on trigger enter"
, Collide tag dirt (tagged the dirt plane with the tag dirt), send event "remove dirt"
->
State: Dirt cleaned
Destroy self
Anyone know what i done wrong?
Screens of how it's set:
https://ibb.co/WGmwJ9Zhttps://ibb.co/19v233Shttps://ibb.co/52FKJP9