playMaker

Author Topic: Using Post-process profile  (Read 1787 times)

Broken Stylus

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Re: Using Post-process profile
« Reply #15 on: April 28, 2020, 03:11:23 PM »
Wow, this integration looks very interesting.

Mupp

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Re: Using Post-process profile
« Reply #16 on: May 19, 2020, 05:24:41 PM »
Please tell me there is progress.  :'(

jeanfabre

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Re: Using Post-process profile
« Reply #17 on: May 20, 2020, 07:13:10 AM »
Hi,

 I wish... sorry about that... it's on my todo, I don't take any other big tasks until I get that done.

Bye,

Jean

Mupp

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Re: Using Post-process profile
« Reply #18 on: July 01, 2020, 05:33:03 PM »
It's been 4 months now, surly this is done now? I really need it.

jeanfabre

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Re: Using Post-process profile
« Reply #19 on: July 01, 2020, 10:57:35 PM »
Hi,

 nop, sorry, I am being short of available time to properly get that done at the moment unfortunatly.

 maybe if you have some specific values you want to control, I can get that action done while the generic system is being built.

Bye,

 Jean

Mupp

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Re: Using Post-process profile
« Reply #20 on: July 02, 2020, 06:04:35 AM »
No, there are too many things for that. When can I expect this done? I use a lot of changing post effects and it's kinda hard to make new graphics when you can't see the final result.

What makes this difficult to implement? Doesn't Unity provide good ways to modify the profile?

jeanfabre

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Re: Using Post-process profile
« Reply #21 on: July 02, 2020, 10:51:42 PM »
Hi,

 it's not trivial indeed, you have to reflect on the code itself and deduce what the action will need and write c# using strings that you then save as a file, but the delay is also because I am having trouble with time allocation to begin with...

Bye,

 Jean

Mupp

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Re: Using Post-process profile
« Reply #22 on: July 27, 2020, 04:24:19 PM »
Monthlybumptime.

jeanfabre

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Re: Using Post-process profile
« Reply #23 on: July 27, 2020, 10:39:47 PM »
Hi,

 it's on the todo, thanks for the reminder, I haven't forgot though :)

Bye,

 Jean

Mupp

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Re: Using Post-process profile
« Reply #24 on: September 14, 2020, 02:01:55 PM »
Time to inquire about this again.

jeanfabre

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Re: Using Post-process profile
« Reply #25 on: September 29, 2020, 10:33:32 PM »
Hi,

 yeah, total nightmare of a backlog... sorry about that, I am not sure how to make it happen given the overload...

Bye,

 Jean

Mupp

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Re: Using Post-process profile
« Reply #26 on: October 02, 2020, 11:29:31 AM »
Outsource it, or let the intern do it?

Seriously, isn't this, the postprocess function, a core feature that is used by everyone?  I mean, I can't be the only Playmaker user that use more than Unitys default effects. Isn't Amplify for example, a very popular asset? How does everyone else handle this?
I'm actually curious.

Broken Stylus

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Re: Using Post-process profile
« Reply #27 on: November 17, 2020, 04:40:15 AM »
Looks like you need some treasury to recruit someone. I'm wondering if you could perhaps open up the heart of Playmaker to some extent, moderate surely, to let coders add stuff?

djaydino

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Re: Using Post-process profile
« Reply #28 on: November 17, 2020, 06:19:02 AM »
Hi.
I don't think you need to 'open up the heart of Playmaker' for this.

But maybe Jean could share the source code of this.

It looks a bit like the default action builder but probably a lot more complex to get stuff and then set in a script.

Due to this pandemic i know that Jean (and many other coders) has a lot of high priority work going on, and that's the main reason its taking this long.