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Offset Rotation[SOLVED]
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Topic: Offset Rotation[SOLVED] (Read 1004 times)
stigma
Full Member
Posts: 177
Offset Rotation[SOLVED]
«
on:
February 26, 2020, 03:14:54 AM »
Hello
I have this problem that I cannot solve. A rotating object that shifts. I use Rotate + wait. After a while the offset appears.
If I remove the wait it works but there is no rotation and it is less beautiful.
I did not find a doc on "Last Update" and "Fixed Update". But if I use them the problem is not solved.
Unity 5.6.2 and Playmaker 1.8.4
Thank you
«
Last Edit: May 06, 2020, 04:34:48 PM by stigma
»
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WIP Omanah :
https://ufo-3d.fr/gallery/picture.php?/17866/category/952
jeanfabre
Administrator
Hero Member
Posts: 15500
Official Playmaker Support
Re: Offset Rotation
«
Reply #1 on:
February 26, 2020, 08:04:51 AM »
Hi,
Is it not because you exit the state before the rotation action?
I would use a proper tweening, can be manual tho ( EaseFloat action for example ). simply animate a float and use that as the angle.
Bye,
Jean
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stigma
Full Member
Posts: 177
Re: Offset Rotation
«
Reply #2 on:
February 29, 2020, 09:41:25 AM »
I solved the problem by fixing the RotateLocation at each turn.
it also works for the same problems with Translate.
Edit:
I specify that the lag, tiny, added up at each turn. To make the shift like my screen, there were about 20 laps
«
Last Edit: May 06, 2020, 04:36:41 PM by stigma
»
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WIP Omanah :
https://ufo-3d.fr/gallery/picture.php?/17866/category/952
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Offset Rotation[SOLVED]