Hi,
you can do it all in one state, get the roll, remap, and use that remaped value as the input for turning. angle limit could be a variable, but not necessarly, however I would suggest you put that into a variable that you then expose to the inspector and then as you play the scene you can fine tune that value to get the desired result.
sure, the game play is litteraly just that, using the device roll to turn the car on the road. what you will need to fiddle around with is the range and multiplication factor of the device roll angle to the turn input,
Bye,
Jean